![]() (mostly due to requiring twohand swords and spears, but cmon.) Lets see what they actually got from each class and what they could have gotten: The result would be, SN with all 2nd class skills available, except what requires spears etc. The idea makes for a weak but interesting class, as there can be some nice combinations of skills that are otherwise not possible.Īfter enabling them all the 1st class skills, of course the ones that have specific requirements which cannot be met (like requiring to use a bow) are excluded.Īll that should have been done was the next logical step, just repeat the above concept! The concept behind the Super Novice is that instead of specializing into any class to progress into a proper 2nd class, they figure out how to master any of the 1st class skills instead. ![]() So ok, they need to do the most retarded job quest ever, this is not that much of an issue since its meant to piss off the player for picking this class (I cannot come up with any other reason for why they'd make it 1000 Poring kills) This Super Novice "Expansion", or as I call it, KITB for Kick in the Balls, is the poorest job gravity has ever done at creating a job class.įirst off, they're the first who did not even get a sprite change, seriously? At least Trans 1st class get a different color palette!īut here, once an SN does the quest, and loses the 99 aura (along with the job bonuses and a huge part of their HP), YOU CANNOT EVEN TELL that they're anything but just an SN Either post a useful suggestion/comment, or go somewhere else if you want to complain how lame it is to do anything for Super Novice or troll.Įdited by MrKisuke, 16 November 2011 - 04:55 AM.ĭon't make it sound like they'll be able to compete with anyone if they got these, otherwise they'll never figure out how ridiculously lame the whole new class thing actually is. Please do not make irrelevant remarks about how bad and stupid it is playing a Super Novice or whatever. This is strictly a Suggestions and Ideas thread to help improve Super Novices. To all you Super 'Duper' Novice Players (and Other Classes). Gears worn during link will stay untill you die or relog (character screen)? And not if you change maps!? yet they can go to 150 and wear Trans gears. Was discussing about SNs, HP and gears with friend till we realised. Shoulnd't we be able to wear gears that don't apply an exclusion to 'Novice Classes'? (theres a difference between Novice and Novice Classes on gear restrictions)īe able to wear the Ifrit Rings? (RoFL/RoR) What should we get when we reach 150.!?įor starters, I bet most are thinking 'MORE BONUS HP!'. What sort of mod increase would you want? ![]() We loose our +2,000 HP at 99, and get nothing back at 150.Ĭurrently. Shouldn't we get to keep our bonus, of 2,000 HP when reaching 99, when we go Expansion? How much HP/SP should SNE have? (w/ 1 vit)Īdditionally. Perhaps give suggestions and ideas? Feel free to grab a paper and pencil and start sketching! I like it more than 'Hyper Novice', even though it contradicts. I was advised to make this thread.Īs some on who mains a 150 Super Novice (MrStick), I see this to be very important.Īnd so, the idea of this thread is to give your opinions on. In order to try and hope to have certain things changed around here for SNE to fit into Renewal, and above all, make them much more fun to play with. Low HP/SP mods, weak and hard to level.Īnd so. There has been a lot of issues coming from SNE- Super Novice Extended/Expansion (Or ESN) users about how SN/SNE are still Pre-renewal mechanics. Greetings Everyone! Super Novice Players, 3rd Class, Trans Class whatever!
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |