![]() The movements of characters (main, secondary and even tertiary characters) are very carefully done, especially in the case of the final bosses. Every second, thousands of details happen on the screen. Hell can be a lot of funĪlthough it's a game from 1999, Metal Slug X is still visually amazing. However, the game surprises you even when you thought you had already passed it: you have many additional modes, such as the Combat School Mode that invites you to replay previous levels with new goals. Once you have mastered Metal Slug X, it's possible that you will pass it right away. But everything has a price: Metal Slug X will laugh at the number of times you've died until you can finish the adventure. ![]() Fortunately, the game is conscious of its difficulty and allows you to choose infinite continuations. You'll die many times, since the enemies will not stop attacking you. It's impossible for you to finish Metal Slug X at the first attempt. You'll die many times because you'll be paying more attention to the details happening on the screen than to what's happening to your character! ![]() To begin with, get ready for literally rampant action: one minute you'll be aboard a jet plane destroying a moving train and the next you'll be climbing a tower while escaping from a monster-shaped robot.īut the action is not the only thing that will vary in the game: eat too much fruit and you'll turn into an obese but mortal hero once in a while you'll run into vehicles that radically change playability and don't forget the enormous final bosses, which are also true visual spectacles. 27, 2007 "Metal Slug Complete ") Sony PS2 (june.18, 2009 "Metal Slug Complete ") Sony PSP (june.In spite of its simple premise, Metal Slug X will keep on surprising you. 22, 2007 "Metal Slug Complete ") Sony PS2 (may.31, 2007 "Metal Slug Complete ") Nintendo Wii Dec. Metal Slug X - Super Vehicle-001 (1999, MVS).Metal Slug 2 - Super Vehicle-001/II (1998, MVS).Metal Slug - Super Vehicle-001 (1996, MVS).Ralf and Clark first appeared in "Ikari Warriors" even before King of Fighters. Then, it was released on February 22, 2006. TRIVIA Metal Slug 6 was firstly shown at the 43rd Amusement Machine Show 2005 in Tokyo, Japan. ![]() 16,770,000 (24bits) Polygons: 2.5 Million polys/sec Rendering Speed: 500 M pixel/sec Additional Features: Bump Mapping, Fog, Alpha-Bending (transparency), Mip Mapping (polygon-texture auto switch), Tri-Linear Filtering, Anti-Aliasing, Environment Mapping, and Specular Effect. Plus, two new player control buttons have been added to allow for greater control over the action! TECHNICAL Sammy Atomiswave Hardware CPU: Hitachi SH-4 32-bit RISC CPU (200 MHz 360 MIPS / 1.4 GFLOPS) Graphic Engine: PowerVR 2 (PVR2DC) Sound Engine: ARM7 Yamaha AICA 45 MHZ (with internal 32-bit RISC CPU, 64 channel ADPCM) Main Ram: 32 megs Main Memory: 16 MByte Graphic Memory: 16 MByte Sound Memory: 8 MByte Media: ROM Board Simultaneous Number of Colors: Approx. Metal Slug 6 includes 6 characters, with two new being Ralph and Clark from the King of Fighters series. It is the first installment of the series developed on Sega's arcade hardware system. Metal Slug 6 is a 1 or 2 player game with continuous buy-in. Negotiations have broken off and hostages have been taken! Your country needs a highly trained mercenary to neutralize the enemy and free the hostages. Arcade Video game published 16 years ago: Metal Slug 6 © 2006 SNK Playmore.
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